I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : r/starcitizen
Decal technique from Star Citizen - Page 6 — polycount
Breakdown of Star Citizen Port Olisar (part 2 of SciFi modelling for beginners) – Level Paradox
Decal technique from Star Citizen - Page 5 — polycount
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : r/starcitizen
Decal technique from Star Citizen - Page 5 — polycount
Decal technique from Star Citizen - Page 7 — polycount
ArtStation - Star Citizen - Materials: Utilitarian
David Phoenix - Sci-fi Corridor (Star Citizen Workflow) UE4
Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - World Creation - Epic Developer Community Forums
ArtStation - Cloud Imperium Games Art Test
Decal technique from Star Citizen | Star citizen, Citizen, Dark souls
BeyondExtent on Twitter: "Weekly tip share time! This week's blog entry covered Mid Poly Workflow To get them all in one handy format visit our Patreon: https://t.co/3lL7McB6Aj #gamedev #gameart #tips https://t.co/sl7xEHC2vS" /
Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - World Creation - Epic Developer Community Forums
Full Tutorial] Use Deferred Decals to Create Detailed Assets Quickly in Blender 2.8/UE4 - YouTube
Parallax occlusion mapping for Star Citizen by Romain Grolleau : r/ starcitizen