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ArtStation - StarCitizen - High-tech Mesh Decals
ArtStation - StarCitizen - High-tech Mesh Decals

ArtStation - StarCitizen - High-tech Mesh Decals
ArtStation - StarCitizen - High-tech Mesh Decals

Decal technique from Star Citizen - Page 2 — polycount
Decal technique from Star Citizen - Page 2 — polycount

ArtStation - Star Citizen - Utilitarian Decal Sheet
ArtStation - Star Citizen - Utilitarian Decal Sheet

Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to  This Process - World Creation - Epic Developer Community Forums
Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - World Creation - Epic Developer Community Forums

Decal technique from Star Citizen - Page 6 — polycount
Decal technique from Star Citizen - Page 6 — polycount

Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to  This Process - World Creation - Epic Developer Community Forums
Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - World Creation - Epic Developer Community Forums

ArtStation - High Detail POM decals inside UE4 - Brief Reference Guide
ArtStation - High Detail POM decals inside UE4 - Brief Reference Guide

I'm an tech artist in the industry and I'd love to clear up some  misconceptions about rendering and game art workflows that I frequently see  in comments from SC fans : r/starcitizen
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : r/starcitizen

Decal technique from Star Citizen - Page 6 — polycount
Decal technique from Star Citizen - Page 6 — polycount

ArtStation - High Detail POM decals inside UE4 - Brief Reference Guide
ArtStation - High Detail POM decals inside UE4 - Brief Reference Guide

ArtStation - StarCitizen - High-tech Mesh Decals
ArtStation - StarCitizen - High-tech Mesh Decals

Breakdown of Star Citizen Port Olisar (part 2 of SciFi modelling for  beginners) – Level Paradox
Breakdown of Star Citizen Port Olisar (part 2 of SciFi modelling for beginners) – Level Paradox

Decal technique from Star Citizen - Page 5 — polycount
Decal technique from Star Citizen - Page 5 — polycount

I'm an tech artist in the industry and I'd love to clear up some  misconceptions about rendering and game art workflows that I frequently see  in comments from SC fans : r/starcitizen
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : r/starcitizen

Decal technique from Star Citizen - Page 5 — polycount
Decal technique from Star Citizen - Page 5 — polycount

Decal technique from Star Citizen - Page 7 — polycount
Decal technique from Star Citizen - Page 7 — polycount

ArtStation - Star Citizen - Materials: Utilitarian
ArtStation - Star Citizen - Materials: Utilitarian

David Phoenix - Sci-fi Corridor (Star Citizen Workflow) UE4
David Phoenix - Sci-fi Corridor (Star Citizen Workflow) UE4

Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to  This Process - World Creation - Epic Developer Community Forums
Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - World Creation - Epic Developer Community Forums

ArtStation - Cloud Imperium Games Art Test
ArtStation - Cloud Imperium Games Art Test

Decal technique from Star Citizen | Star citizen, Citizen, Dark souls
Decal technique from Star Citizen | Star citizen, Citizen, Dark souls

BeyondExtent on Twitter: "Weekly tip share time! This week's blog entry  covered Mid Poly Workflow To get them all in one handy format visit our  Patreon: https://t.co/3lL7McB6Aj #gamedev #gameart #tips  https://t.co/sl7xEHC2vS" /
BeyondExtent on Twitter: "Weekly tip share time! This week's blog entry covered Mid Poly Workflow To get them all in one handy format visit our Patreon: https://t.co/3lL7McB6Aj #gamedev #gameart #tips https://t.co/sl7xEHC2vS" /

Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to  This Process - World Creation - Epic Developer Community Forums
Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - World Creation - Epic Developer Community Forums

Full Tutorial] Use Deferred Decals to Create Detailed Assets Quickly in  Blender 2.8/UE4 - YouTube
Full Tutorial] Use Deferred Decals to Create Detailed Assets Quickly in Blender 2.8/UE4 - YouTube

Parallax occlusion mapping for Star Citizen by Romain Grolleau : r/ starcitizen
Parallax occlusion mapping for Star Citizen by Romain Grolleau : r/ starcitizen